Student teams from recognised design academies and universities from around the globe have invested 5 months in the design research, ideation and development of their service concepts. The Jury selected team 'Radar', a team of design bachelor students from Delhi Technological University, as the winner of this year's edition. Their ‘Radar X’ service offers a waste collection solution for healthcare facilities.
The Student Service Design Challenge aims to celebrate, encourage and inspire the next generation of designers. In this second edition, the challenge gathered students from all over the world: from India, Hong Kong, Mexico, Australia, Canada, the USA, and numerous European countries. More than 70 student teams representing 41 schools and universities answered the call to design sustainable close-loop service solutions that engage everyday users and facilitate the introduction of circular design into existing industrial processes.
The second prize winning team is team Comali (Universidad Nacional Autónoma de México) for their service to encourage the reuse of school uniforms. This year the challenge has two third prize winning teams. Team Hula Hoops (Politecnico di Milano) for their service to extend the lifespan of toys, and team Bulky Bananas (Academy of Fine Arts and Design, University of Ljubljana) for their service to help fight hunger by reducing edible food waste.
With solutions focussing on a variety of issues around food, furniture, fashion, construction, toys, beauty, medical supplies, etc., it was difficult for the Jury to select the winning concept based on the challenge's comprehensive criteria: people centricity, society oriented, circular & sustainable, technology enabled, and business viable and experience based.
The Jury: "The desire and ambition of the student teams to redesign so many inconsistencies within our society and challenge the status quo have overwhelmingly inspired us.
Through their extensive research and focus on local issues, we learned about the problems of many different regions and countries and discovered how universal these issues could also be. Although this situation may seem pessimistic, it had quite the contrary effect on us; the solutions presented by the student teams are proof that these complex problems can be tackled and that with the right tools and mindset, it is possible to design better systems.
Furthermore, having their perspectives laid out in front of us allowed us to see what the next generation can and will do. This is a challenge of hope and optimism. As jury members, it is great to be part of this guiding process and offer a new generation of designers the confidence to follow their shared ambition to contribute actively (and even 'activistically') to a better world."
Winners
1
GOLD winner:
design-in-residence
+ EUR 3,000 for the University
Radar X - a waste collection solution for healthcare facilities
The Jury selected ‘Radar X’ from team Radar (Delhi Technological University, India) as the winning service solution. Radar X is a complete sharps waste collection solution for healthcare facilities. The service aims to make the process of medical waste disposal more efficient and economic by building a decentralised network that distributes the treatment to several autoclaving facilities instead of relying on one central collection unit.
Team Radar: “One of the biggest challenges the Indian bio-medical waste (BMW) management system faces is a lack of funds. To phase out chlorinated plastic bags, gloves, blood bags, etc. would be costly and overly lengthy. The problem is compounded by the presence of scavengers which sort out the healthcare waste precariously for recycling and illegal reuse of syringes. Our challenge was how can bio-medical waste be made safer to manage so that it is easily handled and efficiently disposed of. There is a great need for the rapid development of many more treatment facilities to fulfill the need for treatment and disposal of all the medical waste generated in India.”
2
SILVER winner:
monetary prize of EUR 2,500
+ EUR 2,000 for the University
2
SILVER winner:
monetary prize of EUR 2,500
+ EUR 2,000 for the University
UniforAll - a service that encourages the reuse of school uniforms
The jury awarded the Silver prize to team Comalli (Universidad Nacional Autónoma de México, Mexico) for: UniforAll. The service connects parents who want to donate, sell or buy school uniforms in good condition and at a low price through a digital platform. With purchase, collection, repair and redistribution of pre-owned uniforms, the platform aims to change the negative perception of reuse and prevent uniforms from ending up in landfills after just one wear.
Team Comalli: “It is estimated that in Mexico each year more than 1,700 tons of clothing are purchased for the new academic year, and more than 270 tons fall into disuse. After exploring the reasons behind this, we decided to look into ways of improving the experience of acquisition and disposal of school uniforms for parents who invest a lot of time, effort and money in the purchase of school uniforms each year. They struggle today because the cost of uniforms is high and their durability is short.”
3
BRONZE winner (shared):
monetary prize of EUR 1,500
+ EUR 1,000 for the University
MiYo - Mine is Yours - a service that extends the lifespan of toys
The Jury awarded Bronze to team Hula Hoops (Politecnico di Milano, Italy) for: MiYo. MiYo is an online platform enabling children and their caregivers to act together towards a sustainable and extended lifecycle for toys by creating a local network of exchanges. It helps users understand the value of used toys through a new perspective while including children in the decision-making process.
Team Hula Hoops: “Toy waste is often overlooked yet plays a considerable factor in environmental pollution. As this industry grows along with consumerism, most toys end up in landfills. Toys are commonly discarded after a few months of usage, even if they are still in perfect condition. This happens because kids quickly lose their interest and toys lose their value over time. Our challenge was to help our users understand the value of used toys through a new perspective, while including children in the decision-making process, consequently increasing toys’ lifespan and creating a loop in reusing them.”
3
BRONZE winner (shared):
monetary prize of EUR 1,500
+ EUR 1,000 for the University
FUTR za JUTR - a service that helps fight hunger by reducing edible food waste
The Jury also awarded Bronze to team Bulky Bananas (Academy of Fine Arts and Design, University of Ljubljana, Slovenia) for: FUTR za JUTR. ‘FUTR za JUTR’ combines an app and a smart food locker to decrease the amount of food waste by improving food donations. The app works as a communication tool between stakeholders, while food lockers improve the accessibility of pickup points for users and lessens the work burden for volunteers.
Team Bulky Bananas: “Every day humanity faces numerous challenges, which noticeably impact the economic, socio-ethical and environmental aspects of our lives. One of them is the increasing amount of food waste, which is not only a global, but also a local issue. 140.804 tonnes of food are wasted in Slovenia per year, with 39% still being edible. The average Slovenian throws away 160€ worth of food per year while 8% of Slovenian population cannot afford a proper meal at least every other day. Our challenge was to find a better way to lessen edible food waste generated in the second half of the food supply chain by systemically optimising food donations.”
Honourable mentions
The following concepts stood out exceptionally in at least one of the challenge criteria and deserved special mention and recognition from the jury.
REBoat - a service that helps boat owners and lovers to repair, store and exchange
The jury awarded an 'honourable mention’ to team 4 sardines à contre courant (KEDGE Design School, France) as they scored high on the criterion ‘people-centric’ for their truly community-driven service concept.
Team 4 sardines à contre courant: “When giving a first look at a boat’s situation you can imagine that only a few of them whose lives are coming to an end are recycled and the parts that can’t, are simply incinerated. To help change the facts, we designed a multi-tool service that uses the experience of boat owners as well as their community to rethink the loop, and make it efficient.”
WIPE - a service that connects informal waste pickers, citizens and warehouses for a better waste collection process
The jury awarded an 'honourable mention’ to team UPC Pickers (Universitat Politècnica de Catalunya, Spain) as they scored high on the criterion ‘society oriented’ for their inclusive focus on people who are on the fringes of the economy.
Team UPC Pickers: “The poor working conditions of informal waste collectors in Barcelona directly affect the level of efficiency of the waste collection system, and keep them in a vulnerable situation. Wipe is a service platform that helps waste pickers, scrap warehouses and citizens to collaborate in the collection of items abandoned in the streets, saving pickers’ effort, giving warehouses more metal to recycle, keeping this kind of trash away from the street, and making the waste collection process easier, safer and faster as long as there is no specific plan to throw away this kind of waste.”
Period Comma - a service that tackles the environmental impact of menstrual products while challenging taboos
The jury awarded an 'honourable mention’ to team Red Loop (University of the Arts London, UK) as they scored high on the criterion ‘service concept’ for tackling a non-circular and taboo behaviour and designing a pleasant service to challenge the status quo.
Team Red Loop: “Period Comma was born out of a desire to bring sustainability into the period conversation. It upgrades bathrooms to become safe, welcoming, period-friendly spaces, where women can learn about the environmental impact of their period products, and discover green alternatives. Our online tool then helps them find, compare, and purchase the right sustainable period products for their needs, while continuing the conversation about green periods.”
LOOP IT - a service that facilitates toy donation by connecting stakeholders
The jury awarded an 'honourable mention’ to team Studio SpeelGOED (Luca School of Arts, Belgium) as they scored high on the criterion ‘circularity’ for contributing to circular innovation within the over-consumption oriented toy industry.
Team Studio SpeelGOED: “LOOP IT strives for a sustainable & circular toy industry. It is an easy service for parents to hand in their vast amount of unused toys. LOOP IT builds bridges between parents, donation points and recycling companies. By improving the second hand experience, the service wants to create a more responsible generation.”
Prizes and recognition
The 5 students of the winning team earn a 10-week design-in-residence position at Philips Experience Design, being able to further prototype and optimise their concept. During those weeks they will be mentored and supported by a Philips expert team. They will also receive additional consultation/training by the Ellen MacArthur Foundation and the IBM Design team.
The silver and bronze winners receive respectively a monetary prize of EUR 2,500 (+ EUR 2,000 for the University) and of EUR 1,500 (+ EUR 1,000 for the University).
The Ellen MacArthur Foundation will also like to reward the projects that embedded circular and sustainable principles in their solutions. These teams will receive an individual consultation/feedback session with them.
And even more importantly, this Challenge ends with a unique exhibition during the Dutch Design Week 2021: an insightful showcase of a selection of service design solutions from the top 27 submissions.
Proprietary rights - The Student Service Design Challenge is not liable for any copyright or trademark infringement on the part of the entrants and is not responsible for obtaining, protecting, or verifying any intellectual property rights relating to the submission material. It is the responsibility of the student design teams to use their own materials and designs, and clearly highlight references. They have been advised and required to obtain third party consents where required by law or by best ethical practices. If you discover that in the submitted materials and designs copyrighted items have been unintentionally used, we ask you to contact us by email. We will ask the concerning student team to delete those items.
Initiated and powered by Philips Experience Design
and co-organized with SERVICE DESIGN COLLEGE, in
collaboration with IBM, IKEA and the Ellen MacArthur Foundation.
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